TEXTAILES

TEXTAILES

TEXTAILES TEXTile digitisAtIon tooLs and mEthodS for cultural heritage The TEXTaiLES project aims to redefine the digitisation of Cultural Heritage (CH) textile objects and the development of AI-based processing tools, establishing a standardised protocol seamlessly integrated into the European Collaborative Cloud for Cultural Heritage (ECCCH). By studying past and present practices in textile digitisation, TEXTaiLES methodically explores their strengths and limitations. The project will develop advanced tools that address the entire digitisation lifecycle of textile objects, focusing on non-destructive methods. Using robotic, cost-effective multi-sensor solutions, TEXTaiLES ensures the preservation of artefacts during digitisation, complemented by reliable data analysis workflows. The project integrates state-of-the-art AI technologies to illuminate the intricate details of textiles. From revealing their weaving patterns and microstructures to identifying degradation factors, the AI-driven toolkit offers in-depth insights. It…
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i-Game

i-Game

i-Game Building a community for the co-creation of games with high impact on innovation, sustainability, social cohesion and growth The i-Game project aims to create an accessible open-source game development platform that will facilitate the co-creation of games by diverse actors within different ecosystems of cultural and creative sectors and industries (CCSI), to enhance innovation and to bring positive impact on social cohesion and sustainability. More specifically, i-Game aspires: 1) To engage video game stakeholders of different abilities, expertise, and disciplines, to contribute, learn, share and tap into new innovative and economic opportunities; 2) To provide a collaborative platform with the tools to co-create mobile and virtual reality games by engaging different users, from different backgrounds and sectors; 3) To develop an ethical-design culture in the video game industry; 4)…
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SINCERE

SINCERE The second life of modern period architecture: Resilient and adaptive renovation towards net-zero carbon heritage buildings Today, 19th and 20th c. modern period buildings are the trademark of numerous European cities, forming a great part of EU Built Heritage, reflecting and shaping the identity of our local, national and multinational societies. Considering that historic buildings are ineffective in terms of energy consumption for heating and cooling, among the biggest restoration and renovation challenges is to enhance the energy performance of historic buildings. SINCERE aims to elucidate the values of Built Heritage and provide the tools for optimizing the carbon footprint and energy performance of historic buildings, towards the requirements of net-zero-carbon-buildings, by utilizing innovative, sustainable, and cost-effective restoration materials and practices, energy harvesting technologies, ICT tools and socially innovative…
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ReSilence

ReSilence

ReSilence Retune the Soundscape of future cities through art and science collaboration The main objective of the ReSilence project is to support the development of art-driven technologies for designing the soundscape of future cities through the collaboration of artists, architects, urban designers, scientists, engineers and researchers, and targeting AI and XR tools addressing primarily challenges from the Urbanism/Mobility sector while exploring the borders between music and noise, and user experience measurements assessing a soundspace. The project ReSilence builds on the novel and prima facie paradoxical observation that elements of city life tend to become more silent, allowing us to question which sounds are necessary for safety and environmental awareness, and which sounds can be made more pleasant. Nowadays city planners, architects, engineers, and other scientific experts are urgently studying the…
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CHROMATA

CHROMATA

CHROMATA Dances, Songs, Myths and Customs for the Development of Technologies for Intangible Cultural Heritage The preservation of the intangible cultural heritage (e.g., traditional dances, songs, stories, techniques etc.) is a challenging task, since it is more difficult than maintaining tangible objects. The main purpose of the national project CHROMATA is to design and implement an interactive virtual reality platform that will gather elements of the intangible cultural heritage from available sources in areas of cultural interest and will constitute the starting point for the creation of indoor and outdoor environments of virtual and augmented reality that can (a) revive and represent the elements (e.g., traditional dances, stories, etc.) of the intangible heritage and b) create new spatial and virtual transcripts, thus promoting new uses for it. For the implementation…
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e-ΧΝΗΛΑΤΗΣ

e-ΧΝΗΛΑΤΗΣ

e-ΧΝΗΛΑΤΗΣ Intelligent spatio-temporal integration of environmental, cultural and touristic routes One of the most powerful advantages that Greece has as a travel destination is the unique way in which it combines its natural environment and cultural heritage. On one hand, lakes, rivers, caves, gorges, mountains, forests, national parks and parks, ecosystems, beaches, archaeological sites, monuments, historical sites, museums, synthesize a rich and diverse network of sites and points of interest. Many cultural events (e.g. festivals, exhibitions, concerts, performances and other artistic events, sport events, etc.) should be added to these attractions, which, on a consistent basis and throughout the year take place almost in every corner of the country. This impressive ensemble can fuel and enrich the content of large or small tourist routes and tours throughout the Greek territory…
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SO-CLOSE

SO-CLOSE

SO-CLOSE Enhancing Social Cohesion through Sharing the Cultural Heritage of Forced Migrations The ambition of the project is to contribute to social cohesion and fight refugee marginalization or exclusion by facilitating the encounters between similar life stories, through the mediation of innovative digital and artistic tools. Based on theories of cultural heritage-making, exposing the commonalities of past and present experiences, listening to the target groups’ needs and through the development of a methodology template of co-creative design of replicable digital tools and cultural products, SO-CLOSE will improve social cohesion and promote mutual understanding between refugees and their local communities. The resulting data and methodology will be used to develop several digital applications, for which purpose we have in our consortium strong technological partners with experience in this field. Working at…
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